OMS is a project that aims to study the relationships that occur between artistic and design research methodologies, the construction practices of "electronic and digital craftsmanship" and technological innovation processes. To do this, the project looks for case studies (Hangar is one of them) to develop an ethnographic fieldwork during which it is possible to study a specific community and the artifacts that this community produces.

The project studies artists who build and create musical instruments and share:

This research proposes an account that moves from the scientific laboratory to the "new" laboratories, from the scientific experiments to the collective experimentation, and from the forms of documentation proper to scientific experimental culture to the forms of registration of experimentation in art and design. It aims to think about how to attend practices between art and design that happen in "laboratories" that exist outside scientific disciplines and academic regulations.

Project which recovers one of the art strategies conceived by Lucy Lippard at the end of the 1960s, called “Suitcase shows”  which consisted in the act of carrying artworks in her suitcase from one country to another. This project, though, adds to Lippard’ strategy the concept of smuggling and connects it with the idea of threatening borders and their control devices.

Abstract / axes of work

 1- [schizophyllumcheese] How to make cheese with Schizophyllum Commune. Apparently Schizo produces the same types of lactose  coagulating enzymes that lactobacillus and cheese making microbes produce. When cheese is made with Schizo fermentation rather than lactobacillus fermentation it contains Beta-glucans and other anticarcinogenic substances

It is assumed that grand narratives are ineffective today in an age of ‘post-ideology’. But even in a world said to be run by algorithms, story is key in locking people into the grid. So much it has been said about control through gamification but much too little is discussed of the role of story. And if indeed our social media are a radical mix of interactive game and non/fiction, could they then not be considered a metafiction? And what does this imply on the rules of engagement? Could we hop in and out? Could we alter our timelines almost as if we were time traveling?

A collaborative, interdisciplinary research project, Open Source Estrogen combines biohacking and speculative design to demonstrate the entrenched ways in which estrogen is a biomolecule with institutional biopower. It is a form of biotechnical civil disobedience, seeking to subvert dominant biopolitical agents of hormonal management, knowledge production, and anthropogenic toxicity. The project begins with a speculative question: what if it was possible to make estrogen in the kitchen?

Open Source Gendercodes (OSG) is a project focused on developing an open source platform for the production of growth hormones. The development of these bioproduction technologies from the late 1800’s up to the present is entangled with power structures and ideological frameworks that have co-created bodies, subjectivities, and genders. Efforts to eliminate queer, gender non-conforming, non-reproductive behaviors - as well as increase heterosexual prowess and enable lifelong performance of sanctioned masculinities and femininities drove the development of these technologies.

Women may have numerous problems that can be detected easily through the vaginal discharge.

The project could be summarised as the production of small acrylic plates or chips with four small canals to be built by a CNC, which at their ends contain small wells with reagent for the evaluation and classification of four possible problems that the woman may have by assessing the vaginal discharge. The problems are the following: candidiasis, trichomoniasis, bacterial vaginosis and cervicitis.

TransPlant: Green is the New Red is a transdisciplinary project of plant / human / animal / machine hybridisation started by Quimera Rosa in 2016. It is both a bio-art project based on a human hybridisation / plant as well as a human trans-identity process > plant. The development of this project is based on the interaction between different axes that, through different bio-hacking practices, try to produce changes of subjectivity and deconstruct narratives that present the body as a single unit.

This research project develops a methodology for an aesthetic exploration (or perceptual) of the sonorous spaces generated by algorithmic composing systems. It seeks that the rules generated by the system might be interpreted. This can be used during the live writing, alteration and execution of the algorythms.